Most of the time lost in a CAD system is lost to configuration that was never done. Ten minutes spent on options and templates at the start of a project returns more than any keyboard shortcut ever will.
Engineering
Mechanical Engineering
Part 03 of 21
8 min read
Orientation
Three panes, and what each one is telling you
The main window divides into three areas, and the division reflects a real
separation of concerns rather than a layout preference.
The modelling window
Feature tree pane On the left. The
FeatureManager Design Tree — also called the part history tree —
holds a sequential record of how the part was created. Read it top down. Each
node is a feature; expanding a node reveals the sketches and operations that
made it.
Graphics pane The centre. Where geometry is created
and viewed. Viewing and creating are separate activities: view orientation is
what you look from, the active sketch plane is what you build on.
Task pane On the right. Context-sensitive resources
for the job at hand — design library, appearances and scenes, custom
properties, file explorer. Toggled from the View menu.
Watch the status bar
The bar along the bottom of the window reports on your current activity
— sketch status, selected entity, current operation, units. It is the
cheapest diagnostic in the interface and the most consistently ignored. Make
reading it a habit early; it will tell you a sketch is under-defined long before
a feature fails because of it.
The rollback bar
A line at the bottom of the tree can be dragged upward to roll the model back
through its own construction history, temporarily hiding the features below the
line. This is the primary tool for reverse-engineering an unfamiliar model,
investigating why a feature behaves as it does, and debugging a failed rebuild
by isolating the step at which the failure begins.
Two related rules govern deletion, and both surprise newcomers. Deleting a
feature does not delete its sketch — the sketch remains and can be reused.
Conversely, a sketch cannot be deleted while a feature still consumes it; the
feature must go first.
Modes
What changes when the mode changes
The system presents different command sets depending on what you are doing.
Three modes are basic — part, assembly and drawing — and correspond
to the three document types introduced in Part 01. Additional modes appear as
capabilities are added: simulation, animation, analysis and machining among
them.
The practical consequence is that a command you cannot find is frequently a
command that belongs to a mode you are not in. Annotation tools appear in
drawing mode; mates appear in assembly mode; sketch relations appear only while
a sketch is open. Recognising this converts a large class of frustration into a
one-second diagnosis.
Configuration
System options and document properties
The single most important distinction in the entire settings dialogue, and
the one that causes the most confusion.
Global
System options
Configure the installation. Changes affect the current document
and every future document, and they follow the machine rather than the
file. Snap behaviour, display style, colours, file locations, performance and
backup settings live here.
Because they are machine-level, system options do not travel with a model.
Two designers on the same project can have materially different system settings
and neither will know.
Local
Document properties
Configure the current document only. Units, dimensioning standard,
annotation and dimension styles, grid and snap settings, image quality, material
properties and drafting standard live here.
Because they are document-level, they travel with the file — and
because they are document-level, setting them on one part does nothing for the
next one. That is exactly the problem templates solve.
The units trap
Units are a document property. Opening a model created elsewhere and reading
a dimension without checking the unit system is a reliable way to be wrong by a
factor of 25.4. Check the status bar or the document properties before
interpreting any number in an unfamiliar file, and set the unit system in your
templates so that new documents never inherit a default you did not
choose.
The leverage point
Templates as the master document
Templates — also called start parts or master parts — are the
mechanism that makes document-level configuration durable. A template is created
like any other file and saved in the template format, after which it becomes
available whenever a new document is started.
What a template can carry is broader than most people use:
Settings
Tools, options and document properties, already configured: units, decimal
places, drafting standard, dimension and annotation styles.
Base geometry
Favoured base stock — geometry and features that every part of a given
family starts from.
Reference geometry
Commonly used planes, axes and coordinate systems, present from the first
click.
Annotation favourites
Preferred tolerance formats, hole callout styles and surface finish symbols,
so that formatting is a selection rather than a construction.
Drawing content
Preset views, standard notes, layers and the sheet format with its title
block and projection symbol.
Materials and properties
A default material, and the custom property fields that feed the title block
and bill of materials.
Separate templates are normally maintained for parts, assemblies and
drawings. Where a team shares work, templates belong on a network location
rather than on individual machines — a template that exists on one
designer's computer is a personal preference, not a standard.
The template is where drawing consistency comes from
Almost every complaint about inconsistent drawings across a design office
traces back to templates: either none exist, or several do. Fixing the template
fixes every future drawing at once. Fixing the drawings one at a time fixes
nothing.
Speed
Productivity tools
A productivity tool is any operation or function that shortens the path to a
completed task. They are diverse and mostly unglamorous.
Productivity mechanisms and what each saves
Mechanism
What it does
Where the saving comes from
Customisation
Menus, toolbars and command groups can be reorganised, and individual menu
items switched on or off.
Removing commands you never use shortens every search through the ones you
do.
Hotkeys
Keystrokes bound to commands, following the usual conventions for save and
print and extending to modelling operations.
Learned incidentally alongside the commands themselves; the shortcut is
displayed beside each menu item.
Programmable mouse
Multi-button mouse with buttons bound to a command or a sequence of
commands.
Faster than a keyboard reach for many people, and keeps the hand on the
pointing device.
Templates
Pre-configured start documents.
Eliminates per-document setup entirely.
Layers
Grouped display and print control, principally in drawings.
Turning a class of annotation on or off in one action.
Macros
Recorded or written command sequences. Covered in Part 07.
Repetitive operations executed identically every time.
Families of parts and libraries
Configurations, design tables and reusable library features. Covered in Part
07.
Never modelling the same geometry twice.
Interaction conventions worth knowing early
Left button selects; right button opens a context menu whose contents depend
entirely on what is under the pointer. Most of the system's functionality is
reachable this way.
Rotating the mouse wheel zooms; pressing and holding it while dragging
rotates the model.
Multiple selection is by holding the modifier key and clicking, or by
dragging a selection window — where only entities fully enclosed by the
window are selected.
The escape key exits sketching or any current operation, and is faster than
finding the cancel control.
Snapping to endpoints and midpoints can be lost; it is a system option and
can be switched back on.
Display
Viewing is not modelling
A model can be viewed from any angle during construction — the standard
views being front, top, right and isometric, with back, bottom and left also
available. But viewing and creating are two separate activities. Viewing is
controlled by the orientation you select; construction is controlled by the
active sketch plane.
Although the model may be viewed from any angle while building it, the
practical convention is to view perpendicular to the active sketch plane. That
alignment puts the sketch plane parallel to the screen, which is the only
orientation in which sketch entities can be judged accurately as they are
created.
Display styles
Wireframe, hidden lines visible, hidden lines removed, shaded, and shaded
with edges. Each answers a different question: wireframe for interior geometry,
shaded with edges for general work, hidden lines removed for checking a profile
against a drawing view.
Section and display states
Temporary section views cut the model on screen without modifying it, which
is the fastest way to inspect internal geometry, wall thickness and clearance
during modelling.
Support
Installation and resources
Two practical constraints govern installation. The software is a native
Windows application: running it on other operating systems requires either a
dual-boot arrangement or virtualisation software, and virtualisation carries a
performance penalty that matters for large assemblies. And the machine
specification — memory, storage and a supported graphics adapter —
should be checked against the vendor's published system requirements before
purchase rather than after.
Beyond the built-in help, the wider resource set includes the vendor's own
documentation and forums, community user groups and blogs, third-party training
providers, and shared model libraries carrying parts, assemblies and macros
contributed by manufacturers and users. Free viewer and markup applications also
exist, which matter more than they first appear — they let a design be
sent to someone without a licence, reviewed, marked up and returned. That
capability is the subject of Part 16.
Configure once, at the start of a project
The ordering that works: set system options for the machine, build or update
the templates, confirm units and drafting standard in the templates, place
shared templates and libraries on the network, and only then start modelling.
Every one of those steps is cheap before there are files and expensive
after.
Key takeaways
The three panes separate history, geometry and context; the status bar
reports what the system currently thinks you are doing.
The rollback bar is the primary tool for understanding an unfamiliar model
and for isolating a failed rebuild.
Deleting a feature leaves its sketch; deleting a sketch requires deleting
its feature first.
System options are machine-level and do not travel with a file; document
properties are file-level and do.
Templates make document-level configuration durable and are where drawing
consistency actually comes from — keep them on the network.
Viewing and modelling are separate: orientation controls what you see, the
active sketch plane controls what you build on.
Configure options and templates before the first model, not after the first
hundred.
Series
Continue the pathway
The SOLIDWORKS Design Approach series works through computer aided design as an engineering discipline, from first principles to manufacture.
CAD Environment
Templates
Productivity
Customisation
SOLIDWORKS
KEVOS®Precision to VisionEngineering · Mechanical EngineeringWritten by Kevin Jogin8 min read