Engineering handbook for multibody part design in parametric cad, covering creating multiple bodies, positioning and aligning bodies, splitting and exporting bodies.
8 min readHandbook guideReviewed 2026-08-14
Executive summary
This handbook section converts the supplied engineering material into a practical, source-controlled reference. It concentrates on the following learning outcomes.
Creating Multiple Bodies
Positioning and Aligning Bodies
Splitting and Exporting Bodies
Advanced Multibody Design Techniques
Boolean Operations Summary
Multibody Creation Methods
Overview
Multibody part design is an advanced 3D modeling technique where multiple independent solid volumes are created and manipulated within a single part file
It simplifies complex geometry creation, allows localized feature application, and supports top-down design workflows
Bodies can ultimately be combined into a single part or exported as individual assembly components
Key Concepts
Multibody Modeling – Designing multiple unmerged solid volumes within one working environment to simplify complex shape generation
Feature Scope – A setting that determines which solid bodies are affected by a new feature (e.g., a cut or extrusion) and which are ignored
Boolean Operations – Mathematical actions (Add, Subtract, Common) used to combine or carve solid bodies against one another
Tool Body – A solid shape built specifically to act as a mold, stamp, or cutting tool to subtract volume from a primary body
Merge Result – A toggle during feature creation that controls whether new intersecting material blends into existing material or forms a separate body
Local Operation – A modification (e.g., shelling, filleting) applied to an isolated body so it does not affect surrounding geometries
When a new extrusion or shape physically touches an existing body, disabling the merge result option forces the software to keep overlapping volumes as separate entities
Targeted Cuts (Feature Scope)
In a multibody environment, cut features require a defined scope
The cut can pass through all intersecting bodies or be restricted to interact with only selected bodies
Positioning and Aligning Bodies
Inserting External Parts
Existing saved part files can be inserted into the current workspace, bringing their solid geometries into the multibody environment
Translation and Rotation
Bodies can be manually moved or copied using specific spatial coordinates or rotation angles
In-Part Mating
Constraints (coincident, parallel, distance) can be applied directly to faces and edges of different bodies
This snaps them into exact alignment, similar to assembling components in an assembly environment
Splitting and Exporting Bodies
Split Operations
A continuous solid body can be sliced into two or more independent bodies using intersecting planes, surfaces, or 2D sketches as the cutting boundary
Consuming Bodies
During a split operation, unwanted segments of the original body can be selected for immediate deletion (consumption)
Deriving Assemblies
Independent bodies created via splitting can be saved as individual part files
The software can automatically generate an assembly structure where derived parts maintain their exact relative spatial positioning
Advanced Multibody Design Techniques
Local Operations and Bridging
Complex geometric transitions are difficult to build as a single continuous feature
Model the extremities (e.g., a handle region and a head region) as separate bodies
Apply localized features (shell, complex fillet) to one body without constraints failing or bleeding into the other geometry
Construct a bridging feature (loft, extrusion) to connect the disjoint bodies, then fuse them together
Tool Body Subtraction
Model a complex, standalone shape to act as a stamp or die
Position or pattern this tool body across the main geometry
Subtract the tool bodies from the primary part to yield intricate, difficult-to-sketch cutouts
Solid Swept Cuts
Instead of sweeping a 2D line profile along a path to remove material, an entire 3D solid body is swept along a path
Highly effective for simulating real-world manufacturing processes (e.g., a physical drill bit machining a groove or cam slot)
Boolean Operations Summary
Operation
Description
Resulting Geometry
Add
Merges two or more intersecting or touching bodies
A single, fused solid body encompassing all original volumes
Subtract
Uses one or more bodies as cutting tools against a main body
The main body, minus the exact volume where the tool bodies intersected it
Common (Intersect)
Calculates the overlapping space between selected bodies
A new body consisting solely of the volume shared by all selected bodies
Multibody Creation Methods
Method
When to Use
Key Setting
Disjoint Profile Extrusion
Multiple non-touching sketch regions need separate bodies
N/A – automatic
Disable Merge Result
New feature physically overlaps an existing body but must remain separate
Uncheck "Merge Result"
Insert External Part
Reusing an existing part file inside a multibody environment
Insert Part command
Split Operation
Dividing one continuous body into multiple independent bodies
Define cutting plane/surface/sketch
Advanced Techniques Comparison
Technique
Purpose
Typical Use Case
Local Operations + Bridging
Model complex transitions by isolating regions, detailing locally, then connecting
Parts with distinct functional zones requiring different localized features
Tool Body Subtraction
Create intricate cutouts using a reusable 3D shape as a stamp
Remove material by sweeping a 3D solid along a path
Simulating machining operations like drilling grooves or cam slots
Diagrams
Standard Multibody Bridging Workflow
flowchart TD
A[Model Disjoint Body 1] --> B[Model Disjoint Body 2]
B --> C[Apply Local Features to Each Independent Body]
C --> D[Create Bridging Feature Between Bodies]
D --> E[Combine / Fuse into a Single Part]
Tool Body Subtraction Workflow
flowchart TD
A[Create Main Part Body] --> B[Model Tool Body Shape]
B --> C[Position or Pattern Tool Body on Main Body]
C --> D[Execute Combine → Subtract]
D --> E[Main Part Now Contains Complex Cutouts]
Split-to-Assembly Workflow
flowchart TD
A[Design Complete Solid Body] --> B[Define Cutting Boundaries]
B --> C[Execute Split Operation]
C --> D{Consume Unwanted Segments?}
D -- Yes --> E[Delete Unwanted Bodies]
D -- No --> F[Retain All Bodies]
E --> G[Save Bodies as Individual Part Files]
F --> G
G --> H[Auto-Generate Assembly with Correct Positioning]
Boolean Operations Decision Map
flowchart TD
A[Two or More Solid Bodies Exist] --> B{What Is the Goal?}
B -- Merge into one solid --> C[Add Operation]
B -- Cut one body using another --> D[Subtract Operation]
B -- Keep only shared volume --> E[Common / Intersect Operation]
C --> F[Single Fused Body]
D --> G[Main Body Minus Tool Body Volume]
E --> H[Body of Overlapping Region Only]
Key Terms
Multibody Modeling – Creating and managing multiple unmerged solid volumes within a single part file
Feature Scope – Controls which bodies are affected by a newly created feature
Boolean Operations – Add, Subtract, and Common actions used to mathematically combine or carve bodies
Tool Body – A purpose-built solid used as a cutting or stamping tool against another body
Merge Result – Toggle that determines whether new geometry blends into existing geometry or remains a separate body
Disjoint – Geometries or sketches that do not touch or intersect one another
Local Operation – A modification applied to an isolated body so it does not propagate to surrounding geometries
Bridging Feature – A connecting geometry (loft, extrusion) used to join two separate bodies into one
Solid Sweep – Driving a 3D solid volume along a path to cut away material
Consuming – Deleting unwanted body segments during a split operation
Derived Assembly – An assembly automatically generated from multibody parts, maintaining original spatial relationships
Quick Revision
Multibody design keeps solid volumes separate during the modeling phase for flexibility
Prevent body fusion by unchecking merge options or extruding disjoint profiles
Use Feature Scope to control which bodies are impacted by cuts or extrusions
Bodies can be moved, rotated, and mated to each other within a single file
Use the Split tool with planes, surfaces, or sketches to slice one body into many
Split bodies can be saved as separate files to quickly generate an assembly with correct positioning
Boolean Combine operations use Add (merge), Subtract (cut), and Common (intersect)
Design complex parts by modeling isolated regions → detailing them locally → bridging them together
Tool body subtraction enables intricate patterned cutouts that would be difficult to sketch directly
Solid swept cuts simulate real machining operations by sweeping a 3D body along a path
Engineering use and verification
Treat the model and drawing as controlled engineering information. Define the design intent before adding detail, use stable references, and keep feature, assembly and drawing dependencies visible. Separate geometry creation from release verification: a model that rebuilds is not automatically manufacturable, inspectable or correctly documented. Before release, rebuild from the earliest feature, inspect warnings, test the intended configurations, confirm units and projection, and review every exported drawing or neutral file independently.
Confirm scope, assumptions, interfaces and required outcome.
Rebuild the model and check references, configurations and drawing views.
Identify current project, customer and regulatory requirements.
Separate source examples from mandatory acceptance criteria.
Check calculations, tables and selections by an independent method.
Verify safety, maintainability and credible failure modes.
Record evidence, revisions, approvals and unresolved limitations.
Validate the result under representative operating conditions.